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UltimatESoccerManager.doc
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1995-05-27
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DIVINE PRESENTS
ULTIMATE SOCCER MANAGER
-----------------------
Supplied by Tails
Typed by Pixie/Divine
Format by TWeeky
CONTENTS
Installation and loading instruction
Starting the game
The main screen
The managers office
The chairmans office
The bank
Training
Shops and Restaurants
Match day
Technical tips
Before you call
Customer Support
AMIGA and 1200
Floppy disk users should insert disk1 and switch your machine on.The
game will automatically start to load and you will be prompted for
the other disk(s) when required.
A1200 Hard Drive users should boot your machine from the hard drive
as usual, then insert disk3. Double click on the HDInstall icon that
apperars in the window. Follow the on screen instructions to type in
the drawer name and insert the other disks when prompted.
A500 Hard Drive users should boot from your machine from the hard
drive as usual, and then insert disk1. Double click on the disk icon
and then double click on the HDInstall that appears in the window.
follow the on screen instructions to type in the drawer name and
insert the other disk when prompted.
To start the game, all hard drive users should boot from the hard
drive as usual, open the drawer where you installed the game and then
double click on the game icon to load USM.
STARTING THE GAME
On loading the game, after the opening screens, you will have to
choose which team to manage and whether to adapt the team statistics.
You can choose any team from the conference to the premiership.
Highlight your choice by clicking on the club name or scroll through
the list using the arrows.
You may like to change some of the names and statistics of the team
members, particularly as some players may have swapped clubs by the
time you purchased this game. You are able to change any statistics
of any of the teams. This is the only time during the game that the
players statistics can be changed, so choose wisely. Click on EDIT
and then on each of the member of the team you wish to edit. When you
have finished, you can choose to save the statistics or reload the
default selection by clicking on DISK. In future game games you will
then be able to load in your edited teams at the start of every new
game. The default teams with their pre-set statistics can also be
loaded in at the start of the game.
When you are happy with your editing, highlight the name of the club
you wish to manage and click SELECT.
STARTING CASH
You are presented with a choice of starting capital. This will decide
how tricky the game is. Obviously starting with £5,000,000 will be
far less of a challenge than with £250,000, whichever club you
select.
Click on the amount you want.
COMMERCIAL GAME ON/OFF
Choose to play with this turned on and it will be up to you to build
and run your own shops, restaurants, and stalls. Financial considera-
tions can make or break a manager so be sure you're up to the
challenge. If you choose to play without this option, then the
assistant manager will handle all of this for you, prompting when he
thinks that more building work is necessary.
MUSIC AND SOUND OPTIONS
Choose whether to play with sound and/or music enabled. Pressing F10
during the game will also toggle these options on or off.
RIGGING ON/OFF
Allows you to play it dirty if you choose. Obviously no normal
manager would resort to these tactics - would they?
ANIMS ON/OFF
Turning animations off will increase the speed of the game. This can
also be activated during the game by pressing F8.
PLAYER HISTORY ON/OFF
Leave this option set to OFF if playing from floppy drives. This will
reduce the disk access times, as stats from previous seasons will not
be available.
MAIN SCREEN.
This screen shows you the extent of your empire. If you start as
a
small club, then your facilities won't be too impressive, but as
you
grow, your stands, shops, offices will all grow with you. As you
move
the mouse pointer over different buildings or areas the text at
the
bottom will tell you which building is wich. Whilst on this
screen,
pressing F9 will toggle the font between two styles, so choose
your
favourite.
The screens that you can directly access from this screen are
as
follows:
BANK
YOUR OFFICE
THE CHARMANS OFFICE
MATCH DAY OPTIONS
BUSINESSES
TRAINING
At any time you can right click with your mouse and gain access to
the
'FAST ICONC'. These take you to the spots in the game in which
you
will be spending most of your time. Click on any of the following
and
go straight there.
MATCH OPTIONS
MANAGERS OFFICE
CHARMANS OFFICE
BANIK MANAGER
IMPRESSIONS TEXT
DISK OPTIONS
TRAINING GROUND
ACCOUNTS
FILING CABINETS
FAX MACHINE
NOTICE BOARD
NEWSPAPER REPORTS
MANAGERS OFFICE.
This is your office where you will carry out most of your
managerial duties.
FAX.
Transfer list: The transfer list will show all the players
currently
on the market and thier values. Player statistics can easily
be
accessed from here by clicking STATS. If you want a closer look
at
the player, clicking on 'VIEW' will take you to the players
individual
details. From here, you can make an offer. The offer must
be
acceptable to the player and the club, but it's always worth trying
a
bit of negotiation to get a cheaper deal.
ARRANGING FRIENDLIES.
At the start of the season you might like to arrange up to
four
friendly matches. This is useful for assessing the strengths of
all
the members of your squad and how they perform together as a
team.
Scroll through the divisions by clicking on the arrows. When you
see
a match-up that might prove interesting, click on that club. You
will
then have to select the date that you would like to play on
and
whether to play home or away. Bear in mind that only clubs below
your
division will accept friendlies (except if you are in the confer-
ence).
APPROACH PLAYER.
If you would like to buy a player who is not on the transfer
list,
clicking this button will allow you to approach any player in the
5
divisions. Bear in mind that if he is a particularly good player
then
his club may not want to lose him.
VIEW FAXES.
This will show all the faxes that you recieve - from players
agaents,
coaches, the council, the FA or the chairman.
PHONE.
The phone is used for the shadier side of your business dealings.
Use
it to ensure victory or to increase your cash. The majority of
people
in the league are scrupulously honest, so be very careful who
you
offer money to. If you go to far and the 'FA' start to
investigate
you, you could lose your job or your liberty.
RIG MATCH.
If matches aren't going your way, and you realy need a win, then as
a
last resort you can offer the opposing team a large cash incentive
to
lose. Click on 'RIG MATCH' and then choose the amount you would
like
to offer. Click on 'OFFER' and see the response. If the club
accepts
the money, then your chances of winning increase. Beware that
this
will not always mean that you will get the result that you want.
OFFER BUNG.
If you are having problems signing a player you want, it may
be
beneficial to offer the players manager a large 'BUNG' to persuade
him
to change his mind. After selecting 'OFFER BUNG' chose which club
to
make the offer to, and then the amount that you would like to
offer.
If the club accepts, then the chances of him now accepting a
tranfer
bid are higher.
PLACE BET.
Highlight the win, lose draw line and then enter the amount that
you
want to gamble.
ANSWEREPHONE.
Messages from you bookmaker, if you choose to use him, will be left
on
your machine.
NOTICES.
TEAM: This shows your current team selection.
FIXTURES: This lists all the fixtures for the season, and as time
goes
by the results of past matches. Click on the previous matches to
see
fuller details displayed.
VARIOUS: As your season progresses, messages will appear from
your
chairman, the bank manager, the local council and various
other
people. Keep a sharp eye out as they could be vital to your
survival.
FILES.
The filing cabinet is where you go to check on the player and
club
records. You can transfer players and sort out new contracts
from
here. To transfer list a new player, click on his name and
then
select 'LIST'. The player will then be made available for sale,
and
offers for him will come in due course, which you can chose to
accept
or reject. If you need money badly you can chose to 'FAST SELL'
a
player instead. This will mean that a much lower fee will be paid
for
the player, but the money will be yours instantly. If a
player's
contract runs out then he will automatically listed and offers
may
start to come in. Be careful about rejecting offers, because
the
players may choose to go and the final fee will be decided
by
tribunal.
PLAYER: Gives all the details of every member of your squad from
thier
statistics to their happiness.
CLUB: All the club details, showing league and cup positions over
the
past years, top scorers and ground details. Click on 'GRAPH' to see
a
chart of your progress in the league and 'TRANSFER' to see a record
of
all your transfer deals at your current club.
MANAGER: Shows your personal record over the years.
MISC: Shows the vital performance ratings, seaason ticket sales,
and
staff details. The performance ratings show the opinion of the
fans,
the chairman, the bank manager and the players, which all
contribute
to your overall job security.
IMPRESSIONS TEXT.
On your TV is huge array of statistics about the season so far.
You
can look at the fixtures and form of every team from the conference
to
the premiership. The Fast buttons will let you move about the
pages
with the minimum effort.
FIXTURES: Shows all league, domestic cup and European
matches
sheduled.
RESULTS: Shows the last match day results.
LEAGUE TABLES: Shows current league tables for all divisions.
CURRENT FORM: The clubs with the best current run of form.
TOP SCORERS: The top marksmen for the season.
TOP PLAYERS: Who are the best performing players in each division.
NEWSPAPERS.
Newspaper reports will give a detailed description of some of
your
games, letters from fans, and the occasional scoop. Reading
these
reports can give you an idea as to your success in the eyes of
the
public. Remember that your, charman, bank manager, players and
fans
will also read the papers so be careful when answering
journalists
questions after the game.
CHAIRMAN.
Each club needs a sponsor to survive. The lower divisions may find
it
tricky to get a good deal, whilst the premiership teams will
often
have to turn offers down. If you turn an offer down, you may have
to
wait for some time before another offer comes your way - be
careful!!
If you are in the middle of a season and still without a sponsor,
the
chairman may start to get a little nervous.
ADVERTISEMENTS.
As your stadium grows, so the opportunities for selling ad
space
around the pitch increases. Choose the best deal from a
large
selection or let your assistant manager shoulder the problem.
His
choice maynot always be as good as yours, but at least the funds
will
keep flowing.
TICKET PRICES.
Price s are crucial to wheather your club gets the support
it
deserves. Too high and no-one will come to watch. Too low and
you
may start to lose out on the cash. Remember to keep prices
at
friendlies low, and to milk big cup ties for all they're worth.
ATTENDANCE GRAPHS.
Click on the buttons on the left of the ticket panel to see
graphs
that show your attendance and income at all your home matches.
Watch
the graphs closely as you will see the effect of prices, your
current
form and the style you chose to play. The fans like to see
an
attractive game, but they also need to see you win! Don't forget
that
the figures for attendance include season ticket holders and
those
fans with 'free' tickets, which do not bring in weakly income.
GROUND IMPROVEMENTS.
Improving your stands and stadium facilities is extremely
simple.
Clicking on this icon brings you into the improvements screen.
Choose
to either improve your grandstands, commercial properties,
catering
outlets or the car parking and roads. Click on one of these and
the
particular options will appear.
When building stands select which side of the stadium to develop by
,
North, South, East or West, and then click on the type of stand
you
would like to build. The 'ghosted' options are unavailable.
For buildings, choose which type of structure you would like
to
purchase and click on it. Then possition the building where you
like.
Buildings that obscure your view will automatically reduce so that
you
have a clearer view. Left click when you are happy with
the
possition. If you want to construct two similar buildings, move
to
the new possition and left click again. When you are satisfied
that
you have placed enough buildings, right clicking will give you
the
chance to confirm or cancel. Buildings will take some time to
build,
depending on thier size.
STANDS.
Better facilities mean that more fans will come to your
matches.
Improved stands will mean that you can charge that little bit more
for
tickets and it could make all the difference on your
financial
scoresheet.
COMMERCIAL.
As crowds grow so will thier appetite for all your club
merchandise.
Set up shops, programme stands and stalls to stisfy them.
CATERING
From burgers to haute cuisine people will always want to eat. Make
sure that they eat at the ground with keen prices and enough
differing venues.
ROADS/PARKING
It's no use having all the facilities if no-one can get to them. Make
sure that all the various parts of your stadium can be accesses via
the road. Watch the little men who wander about, if none of them go
where you have placed your new building,its possible that they can
access it.
Roads do not have to pass the front of a building, but must touch at
least one side to be affective. The more car parks you have, the
easier people will find it coming to your matches.
DEMOLISHING BUILDINGS
If you are unhappy with the way any parts of your club grounds look,
then use the 'Demolish' option to get rid of them. There is no cost
involved, but you will have to pay the full price for any building
you put in the same place.
MAINTAIN BUILDING
Your buildings will have to be maintained as you empire ages, and
will rise accordingly. As buildings get larger there equivalent
maintenance costs rise. This is set initially to 100% coverage, but
if money is tight this may be a good (but risky) place to find some
quick money. As the buildings age, it may be cost effective to
demolish them and replace them with a brand new structure. Remember
that if your stands are being rebuilt, your ticket sales will reduce
as capacity falls.
BANK.
The bank manager will be keeping a sharp eye on your progress, so it
is worthwhile keeping him happy. If you need to borrow money for a
top player, a good record in this office will be vital.
APPLY FOR A LOAN
If your cash flow is good enough you may be granted a loan, although
you will be assessed as to your highest possible monthly repayments.
Spread the loan up to nine years for larger amounts, but interest
rate will probably quite high.
REPAY LOAN
If you have the cash, it is probably wise to pay off your loan as
soon as possible.
OVERDRAFT LIMIT
You can apply for an overdraft limit, and depending on your financial
position,can then spend money you don't have.
VIEW ACCOUNTS
Toggle between your weekly and annual accounts
DEPOSIT ACCOUNT
Move your money between current and deposit accounts to make use of
any changes in the interest rates.
TRAINING
This part of the game is important if you want to keep your promotion
and cup dreams intact. Make sure you have enough coaches to fulfil
all the training obligations. As players statistics rise, so will
there value, so it is worth employing the best coaches to train them.
Skills will only improve slowly over time, so be patient. Also bear
in mind that a players age will have an influence on his performance
and his capacity to improve through training. Make sure that all
injuries are treated straight away to shorten the time your players
are out.
PLAYER DETAILS/GRAPHS
Using the graph option gives you the quickest way to see your team's
strengths and weaknesses. Click on the buttons at the top of each
column to see a graph comparing the chosen skill for all your
players. Click the right mouse button to get the numbers back.
AVAILABLE COACHES
Shows all the coaches willing to work for you. The amount and quality
of coaches that apply for jobs will be affected by the clubs status
but also information that they receive from your currant coaches
regarding wages and workloads.
Once you have hired a coach, his name will appear under 'Current
Coaches'. To get him to train a player, make sure that his name is
highlighted and then click on the number (or graph) representing the
skill of the player you wish to improve. For example, to get coach
harris to train player Smith's shooting skills, you would highlight
Coach Harris and then click on the actual number which shows Smith's
current shooting skill. The number (or graph) you clicked on and the
players name will then change to the same colour as the coaches name
so that you can see, at a glance, who is doing what.
ASSISTANT ADVICE
Instead of handling all the training work yourself, let your
assistant make some suggestions. They may not always be perfect, but
it will save you time.
INJURY LIST
Show all injured players, the type of injury and the time needed to
recover. The recovery period is the time taken for the injury to
heal. After the injury heals, then the fitness will start to
increase. The recovery time can be reduced by assigning a fitness
coach to that player.
Once you have employed some coaches, clicking on there names will let
you increase their wages, sack them if they're not much good, or use
them as scouts.
When acting as a scout, you can detail him to search for players in
all the divisions and also Europe. Specify which leagues to look in,
what strengths you need and how much you are willing to pay. When you
have found a player you like the look of, order the scout to watch
him for a few matches. In a couple of weeks you will be able to ask
the scout for his report which will tell you how your chosen player
is performing. A'*' next to a coaches name indicates that he has a
report available for you to see.
SHOPS
With commercial game on, it will be up to you to decide when to build
a new shops and restaurants, so keep an eye on the performance graphs
of all you properties.
LOCAL/FULL PRICES
If you click on a shop or a restaurant on the main screen, you will
be able to see its prices, sales and profit margin. The first figures
you will see are the 'local' details. These are the details of the
particular shop/stall that you have selected. If you would like to
see how all the shops/stalls of that type are performing, clicking on
ALL will show you. To quickly see the full prices, sales and profits
of all your goods/services, click on FULL. On all these screens
clicking on the name of the goods will bring up a graph of sales and
profits,so you can see market trends and profits per unit.
MATCH DAY OPTIONS
This is where all the action is! All your off pitch exploits will
come to nothing if the team isn't up to scratch.
TEAM FORMATION (THE HOME BENCH)
Choose your playing style from all the options available and select
the formation best suited to your players. You can switch players
around in a formation simply by clicking on their name and 'carrying'
the name to a new position, then clicking. This will automatically
swap the players around.
TEAM SELECTION (THE CHANGING ROOM)
Choose your side with care, as only the subs that you select now will
be able to come on during the game. The assistant manager will help
with team selection, formation choice and training decisions if you
need it. Changing players in and out of the team is as simple as
clicking on one player to highlight him and clicking on SWAP POS and
then clicking where you want him to go.
VIEW OPPOSITION (THE AWAY BENCH)
Lets you see the opposition's current form, their position in the
table and their playing styles. Adapt your own styles to suit the
occasion. To see the statistics of any of the opposing players,
simply click on his name. This may be useful in the match to spot the
main threats of the opposition's attack.
When you are completely happy with your selection click on the START
MATCH (if you in one of the tactical screens), or simply click on the
referee which will get you in to the action. As the players move on
to the field you have a number of options.
SETUP
Tell your players how to play individually during the match. Clicking
on each player will bring up their statistics and lets you give them
instructions. Attackers and midfielders can be told to operate
up,back,left or right. Defenders can also be given man-to-man marking
responsibilities for any opposition player you nominate. Positional
instructions will not 'completely' change the way the players moves,
but rather it allows you to fine tune your chosen formation.
If you want your players to follow the same instructions you gave
them in the last game you played, click on PREVIOUS instead of SETUP
KICK OFF
Start the match straight away with no prematch instructions. You can
still give instructions to the players from the touchlines though,
and make substitutions whenever the ball goes dead. After the kick
off you can press the 'R' button at anytime. This will show a slow
motion action replay of the last few seconds of action.
INSTANT
Will generate a result immediately. Be wary of using this option,
even if the game is a foregone conclusion. Too many teams have not
paid enough respect to seemingly lowly opposition, especially in cup
games By fully playing the match, it at least gives you the chance to
throw players forward, put new attackers on etc, especially if a late
goal is needed.
CANCEL
Takes you back to the selection screens to draft new players in to
your team or for last minute changes.
Once you have kicked off, you can still issue instructions to the
team Click on any team member and issue your orders. If the game is
in motion, your selected player will be ringed by a black circle that
is extremely useful for watching individual players during the game.
You can pause the game at any time by clicking on PAUSE. If you want
to speed up the action click on the arrows to the right of NORM. To
slow down again, use the arrows on the left. Speed can be NORMAL, X2,
X4, and X8.
substitutions can only be made when the ball is dead. Click on SUB
and it will be highlighted. The next time that the ball is out of
play you will be able to bring on subs, change your formation or
change your style. After 40 minutes of playing time, you will be able
to see the player's match performance rating next to his name in the
subs screen. This is useful for deciding who needs replacing in the
line up.
In the event of serious injury or red cards being shown, you will be
taken straight to the subs screen where you can decide your next
move. This may involve switching players around in the formation to
cover a missing player or simply using your two substitutes.
On the final whistle, the result will be shown on a panel. Also shown
will be goalscorers, serious injuries sustained and red and yellow
cards received. From here you can choose to see the player statistics
or go straight to the results service. These statistics show how each
individual player (including the opposition) has performed. From this
you will be able to see who plays best in different positions or
styles.
SAVING YOUR GAME
To save your game click on the disk icon on the fast icon bar. This
will bring up the file requester. Choose which slot (from 0 to 9) you
wish to use and enter a name for the saved game when prompted.
Amiga floppy disk users will need a blank formatted disk available
for every game you wish to save. Only one saved game will fit on each
disk.
end of file
typed by Pixie/Divine with a little help from Tweeky